Please Enter ISBN, Title or Author’s Name
Compare Textbook Prices with Amazon
Compare Textbook Prices with Chegg
Compare Textbook Prices with AbeBooks
Compare Textbook Prices with Vitalsource
Compare Textbook Prices with Valorebooks
and more...

Computer Graphics Programming in OpenGL with C++ | 2 Edition

Compare Textbook Prices for Computer Graphics Programming in OpenGL with C++ 2 Edition ISBN 9781683926726 by Gordon PhD, V. Scott,Clevenger PhD, John L.
Authors: Gordon PhD, V. Scott,Clevenger PhD, John L.
ISBN:1683926722
ISBN-13: 9781683926726
List Price: $67.80 (up to 33% savings)
Prices shown are the lowest from
the top textbook retailers.

View all Prices by Retailer

Details about Computer Graphics Programming in OpenGL with C++:

This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing.

FEATURES:

  • Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh
  • Adds new chapters on simulating water, stereoscopy, and ray tracing
  • Includes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher)
  • Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example
  • Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment)
  • Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble
  • Explains how to optimize code for tools such as Nvidia’s Nsight debugger.
The companion files and instructor resources are available online by emailing the publisher with proof of purchase at info@merclearning.com.

Need Books Outlet tutors? Start your search below:
Need Books Outlet course notes? Start your search below: